Bestiary Ability Glossary
Different values: 55
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object {Bestiary Ability Glossary}
    _id : string {Bestiary Ability Glossary._id} (all different values)
    img : string {Bestiary Ability Glossary.img} (6 different values)
        systems/pf2e/icons/actions/Passive.webp (x27)
        systems/pf2e/icons/actions/OneAction.webp (x12)
        systems/pf2e/icons/actions/Reaction.webp (x8)
        systems/pf2e/icons/actions/TwoActions.webp (x3)
        systems/pf2e/icons/actions/FreeAction.webp (x3)
        systems/pf2e/icons/actions/ThreeActions.webp (x2)
    name : string {Bestiary Ability Glossary.name} (all different values)
    system : object {Bestiary Ability Glossary.system}
        actionType : object {Bestiary Ability Glossary.system.actionType}
            value : string {Bestiary Ability Glossary.system.actionType.value} (4 different values)
                passive (x27)
                action (x17)
                reaction (x8)
                free (x3)
        actions : object {Bestiary Ability Glossary.system.actions}
            [value] : integer {Bestiary Ability Glossary.system.actions.value} (3 different values)
                1 (x12)
                2 (x3)
                3 (x2)
        category : string {Bestiary Ability Glossary.system.category} (3 different values)
            defensive (x20)
            offensive (x21)
            interaction (x14)
        description : object {Bestiary Ability Glossary.system.description}
            value : string {Bestiary Ability Glossary.system.description.value} (54 different values)
        publication : object {Bestiary Ability Glossary.system.publication}
            license : string {Bestiary Ability Glossary.system.publication.license} (2 different values)
                ORC (x47)
                OGL (x8)
            remaster : boolean {Bestiary Ability Glossary.system.publication.remaster} (2 different values)
                True (x47)
                False (x8)
            title : string {Bestiary Ability Glossary.system.publication.title} (6 different values)
                Pathfinder Monster Core (x44)
                Pathfinder Bestiary (x4)
                Pathfinder NPC Core (x3)
                Pathfinder Bestiary 3 (x1)
                Pathfinder Core Rulebook (x1)
                 (x2)
        rules : ###FoundryRulesObject###
        traits : object {Bestiary Ability Glossary.system.traits}
            [rarity] : string {Bestiary Ability Glossary.system.traits.rarity} (same value: common)
            value : array<string> {Bestiary Ability Glossary.system.traits.value}
                Length: min=0 max=4
                Value type: string {Bestiary Ability Glossary.system.traits.value.[]} (13 different values)
                    concentrate (x3)
                    move (x1)
                    polymorph (x1)
                    mental (x3)
                    occult (x1)
                    aura (x3)
                    emotion (x1)
                    fear (x1)
                    divine (x1)
                    scrying (x1)
                    olfactory (x1)
                    attack (x1)
                    magical (x1)
        [deathNote] : boolean {Bestiary Ability Glossary.system.deathNote} (same value: True)
    type : string {Bestiary Ability Glossary.type} (same value: action)